![]() Then hit the “Create room” button to open the creator tool. Open it up by clicking the leftmost icon in the tray on the bottom right of the Habbo screen. The navigator is the gateway to all of the visible rooms on Habbo, and also to making new rooms yourself. If you want any help or advise you may PM me and I'll get back to you.So you’ve seen some cool rooms, and now you want one of your own! Here’s how to get started. It also requires you have some knowledge on your player base. However addiction does take subtly, too much and people wont like the game, they'll find it annoying and wont play. ![]() There are tons of way to implement these addictive qualities I just mentioned a few of them. These are just suggestions on how you could, based on real games with a lot of users. However give users the importunity to get items without paying, either as prizes, trading with others, doing quests, helping others, getting achievements and as some kind of MEGA JACKPOT. To implement VIP you could say, hey VIP's get $5 of credit for the microstore. You should also give your users a market place, instead of VIP (but I will explain how to implement VIP in shortly) use micro transactions, 50p for an item of clothing, or limited edition furni etc. You should get the user into the position of "I want XYZ and I only have ZXY number of pixels, which one do I want more- well I could just stay on longer get more friends for more and get all of them". You should run some kind of lottery, you can buy tickets for 3,000 pixels, this should be run daily and you can win unique clothing, items, etc. This brings me onto my next point, voting should also use hats or items of clothing, by just saying "you can't enter until you vote" isn't attracting new users. To have a hat it's cool to have a hat only a few people have. How do you think Valve sells so many hats of TF2, people get them as a social symbol not a 'hat'. Clothing in general should be used as a reward. It should be seen as a social symbol, so clothing would work best for this. But then offer every week another special edition piece for 1,000 pixels. Use rares, but call them limited edition, you change it every day and make it 500 pixels, don't rotate them though. However if you want to raise the value of pixels, therefore raising the value of spending longer on the hotel, you've got to allow them to spend it on something. You can change the values and brackets based on your community, but the chance to win a jackpot of pixels will entice people. If you have 0-10 you can get 10 pixels an hour, with the chance to win 100, 11-20 pixels and you get 20 pixels an hour, with the chance to win 200. But instead of 100 pixels every so often, try something like. Okay can you help me connect the dots hereĪlright, first pixels should be valued. It becomes pointless- unless you connect the whole hotel up which is just silly really. The only appeal to having a ton of them is making amazing rooms, and if the community isn't big enough then no one will see them. This is how rare on real Habbo works, and why giving people access to a staff catalog and rares doesn't keep people playing. The mount isn't the the thing which people want- it's the social symbol having something other people don't. This is why games, like WoW, have rewards- invite a friend get a cool mount. If you want people to play your retro you must first get contacts, talk to people on forums, help people out. I mean you would rather play with your friends than some random people you don't know. It's popular because you make friends, retro's don't have the same community like Habbo or other MMO's have. Why is Habbo so popular? I mean it's not all that great. 21 and Poker are similar in this way, the randomness of a prize is appealing. Therefore humans will carry on gambling at a random jackpot. ![]() Casinos work on this principle, the jackpot is the food, it's random. He found that if the rewards were random, the pigeon would obsessively push the button. But as soon as it was no longer hungry it stopped. It was a success, he had conditioned the pigeon to push a button when it was hungry. ![]() He stuck a pigeon in a box with a button, and when it pushed the button it got food. It has evolved over the years, but it started by B. These techniques are used in things like WoW and other MMORPGs so they take up as much of your time as possible.Ī Skinner Box or a Operant conditioning chamber is a piece of equipment used by scientists. I wrote something similar on my blog a few days ago and thought that I would share. In this tutorial I will be talking about Skinner Box techniques and possible implementation in Habbo Retros. ![]()
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